Showing posts with label departure. Show all posts
Showing posts with label departure. Show all posts

Wednesday, 15 October 2008

Avastar 'Ave 'Ad Enough

Thanks to my chum, Veejay, for alerting me to this through his blog over at Mindblizzard. It seems that The AvaStar, the popular Second Life newspaper (think "Red top" rather than "broadsheet") has decided to wind up its operations. The full announcement is here, but the gist is that they are shutting up shop since - and I quote - "The AvaStar has now completed its virtual mission."

I confess I was not an avid reader - but I did like to check it out from time to time and found it had a good range of articles, while also informing me of events and new sims. While I will not be donning sackcloth and ashes, I am sorry to see this popular paper disappearing. I think Second Life will be poorer as a result. As well as the paper, largely written by the Second Life residents, there was a well-made sim. I assume that, too, is being closed.

But let's come back to that quote.... "completed its virtual mission." Unfortunately, this "mission" is not particularly well articulated anywhere - and therefore it is hard to say whether the success criteria have been achieved. While I am touched at organisations not wishing to hurt my (or maybe Linden's) feelings, by declaring they have completed their mission, or achieved their objectives, I can't help but feel that this is often, frankly, bullpoop. Since they do not publish their success... no, let's make that "exit criteria"... it is hard to assess.

Some have asked: "Is this closure due to credit crunch/economic downturn?" I doubt it, personally. I think it is more likely that bild.de, the parent company, had a plan - probably with a timeline of less than 2 years - to explore the (.... no... make that "a") possible future of journalism. It was never part of their plan to keep The AvaStar running indefinitely. Indeed, they may well have expected it to collapse after only a few months. It is to their credit, then, that they kept it running for as long as 2 years.

I have to say that, as a Second Life resident, this departure feels like (another) kick in the teeth. This kick was compounded when researching this piece, by stumbling upon an article in The AvaStar, describing the closure of the Geek Squad sim. By way of closing this piece, I will give you a link to that article. Geek Squad did not close because of the reasons given above, and I think this article (and ones like it) should give you good reason to regret the passing of The AvaStar.

Tuesday, 16 September 2008

A Shell of its Former Self

I'm sure you can think of better puns than that lame title, through which I am alluding to the fact that Shell, the global oil company, may no longer have a place in Second Life.

What's that? You didn't even know they'd had a place to begin with? Well in truth neither did I. But a couple of days ago a chum passed me a link to here, a page in the Innovation area of Shell's website. This page tells us that GameChanger, an innovation incubator within Shell, had been developing a learning and collaboration area in Second Life. In fact, not only that - it had even won first prize in 2008's TEC Intraverse awards, in June. The website mentions 2 sim by name: "Learning Island, designed for virtual meetings and learning; and Ideation island, a project management space."

Shell's press release gives more background of their work, introducing us to Unfrozenmind, a "strategic innovation think tank", with whom they put together this presence. It quotes Phil Rosedale as saying: " ...Shell and Unfrozenmind have developed a wonderful example of how the businesses of the future will use 3D environments such as Second Life to drive collaboration."

Now all of that sounds simply peachy.... there's just one fly in the ointment. When I came to look for these islands today, they had effectively disappeared. Certainly, Ideation no longer appears on the Second Life map - while Learning is now part of the New Media Consortium cluster, and appears to bear no relation to Shell whatsoever.

It is only 3 months ago that there was all this hullabaloo, with lots of fancy words and mutual back-slapping and starry-eyed admiration. And now... there's not even somewhere for the virtual tumbleweed to blow through. Anyone care to explain what's going on? My most generous guess is that Shell have now taken all of this into OpenSim, behind their firewalls. What do you think?

Sunday, 7 September 2008

Voda...Gone?

I dunno... my posts are like Mancunian buses: you wait ages for one, then three come along at once.

While ferreting around the sims near Sick and Dante's Inferno, I noticed a couple with a distinctive and familiar shape:



Mean anything to you? Perhaps this might ring a bell. These sims, constructed by RiversRunRed, once housed Vodafone's presence in Second Life. I wrote about the site in February last year.

But now? Well I can't access them, but as I hope you can see, they are now labelled Innovation Centre. A little digging reveals a Second Life group of that name, created by UK company Second Places. So what gives? A search for Vodafone sims now draws a blank - but instead we appear to have a couple of sims that may have been ceded from one British company to another. I dunno... you tell me what's going on?

Of course, the biggest "news" in all of this is the apparent disappearance of yet another corporate presence from Second Life. Something that Linden Lab may wish to ponder on further.

Friday, 22 August 2008

Dubailand

Last week I took the opportunity to pop into Dubailand, not really knowing what to expect. Well that is not entirely true. I was expecting to find recreations of the Burj Al Arab, that huge hotel that looks like a sail, and the Palm Island, the artifical island shaped (as one would expect from the name) like a palm tree - and I did. In fact, there's not much more to it than that.

I'm not clear who this is aimed at. It has the feel of a privately-owned, non-professional sim.

Here's a few snaps:


I know it's a cursory post - but there didn't seem to be much to say about the sim.

+++

In my last post I mentioned the disappearance of the Logica island from the oceans of Second Life. A few days ago I was chatting with a colleague and suggested to her that she might want to check out the virtual offices of our parent company. These had been hosted on an island belonging to French digital media marketing company, The Blast Machine. However, when I came to search the map, I found that this island, too, has disappeared - taking with it the aforementioned offices. So is this just part of the normal wear and tear of Second Life? Or is it the case that increasing numbers of companies are choosing to abandon this first foray into virtual worlds? I'm frankly intrigued...

Tuesday, 18 March 2008

Mercedes Drives Off

The virtual worlds marketing consultancy, Kzero, reports that Mercedes-Benz is closing its multi-sim presence in Second Life today. It is almost exactly 1 year since I posted about the opening of the site.

According to Merc's virtual world blog:

A little over a year, Mercedes-Benz opened its dedicated presence in the virtual world of ‘Second Life’. Since the launch of the brand’s virtual island, we won several vital insights and received plenty of positive feedback, especially for our unique communications policy. Over the course of the year, our brand avatar ‘Mercedes Milestone’ led more than 10,000 inspired dialogues.

We truly enjoyed developing this new, innovative communications platform and would like to extend our thanks to all those who visited Mercedes-Benz Island and demonstrated interest in our virtual outpost.

Our ‘Second Life’ stint will draw to an end on March 18th 2008 – as of this day, you will no longer be able to access Mercedes-Benz Island. This brief and exciting foray into virtual communities brought us several essential realisations and the conviction that 3D worlds play a vital role as engaging communication channels. We will continue to monitor this theme and keep you updated on any new developments.