Showing posts with label Commercial. Show all posts
Showing posts with label Commercial. Show all posts

Thursday, 9 October 2008

Boulanger3D

I was first alerted to this sim by an article in that veritable treasure trove of virtual tittle-tattle, Virtual Worlds News. There have been precious few atomic world companies coming into Second Life recently, so I was intrigued to read: "The French retail company Boulanger announced today [October 7th] the opening of a store in Second Life with development and planning help from IBM Research and Global Business Services. The goal is to complement Boulanger's physical stores and website with an additional distribution channel and additional services. Initially the build allows users to view and interact with Boulanger objects in a familiar context, click to be taken to the purchase page on a website, watch service and repair videos, or talk directly to a maintenance aide." Wow...! An IBM build! Given IBM's continuing large presence in Second Life, and its cutting edge use of this and other virtual worlds, the prospect was mouth-watering.

But first - a little about Boulanger. Actually, for once Wikipedia has let me down, but I will plough on. Boulanger is a general electrical retailer in France, selling anything from kitchen white goods to mp3 players and consumer electronics. The British equivalent would be someone like Currys. Joining the dots, this would suggest that their outlets are largely out-of-town, in large retail parks. What is clear is that the Second Life build has a particular purpose - to promote their recently opened store at Englos, an arrondisment of Lille, in the North of France. It ties in with - and indeed provides links to - a dedicated website.

I was not able to leg it down to the Boulanger3D sim immediately, and I chose to avoid the details of the Mindblizzard post, so I could arrive fresh and without preconceptions (albeit, with some expectations). I finally pottered along to the sim today and... well... where do I start?

IBM described their aims for this build as: "[to] develop a community aspect through the 3D universe and propose new services (configuration of kitchen, cooking lessons, guides, etc.) -- while integrating the three complementary distribution channels." On arrival, there is a large guest book, where you can post comments - so that suggests some interaction between the island and the visitor. Oddly, the guest book is at the arrival point, when you are least likely to have anything to say - but let's skip over that.

The sim itself is, quite frankly, a confused mess. One strand or theme is to model the island a little like the real Englos site - with its approach road, car park and, of course, the store itself. However, only yards from this is a gigantic luxury yacht, replete with helipad and helicopter - not something normally encountered in the suburbs of Lille. I don't know why it is there, and seems grossly at odds with the "augmented reality" being attempted in the virtualisation of the Englos store.

Another strand or theme is in response to the requirement to give people something to do that is "fun." In the car park you will find numerous vehicles that you are supposed to be able to drive. The sup'ed-up Beetle with the "Try Me" sign signally failed to allow me to drive it! Though I did get a decent razz on one of the motorbikes. Along the coast from the yacht are some windsurf boards that I assume are also available for your use. More fun, perhaps, is the helicopter - which you are free to fly. It is nicely done, but I did not check its provenance. Was it made specially? Or a rebranding of an existing Second Life vehicle?

But returning to the "augmented reality" view for a moment - I expected the virtual store to bear some internal resemblance to the real thing. After all, there's a decent 2D representation on the website. But no... the virtual store seemed somewhat perfunctory inside, with little detail, and little to attract the eye or retain the attention. It seemed unfinished to me.

The "kitchen design" was a disappointment too. A nice looking kitchen/diner, to be sure - but the only thing you could do was change the colour of the units. Even my LSL skills could probably stretch to that - and it fell somewhat short of the "configuration of kitchen" that most punters would expect.

There is a presentation auditorium. Now this is something that is normally done well in Second Life - there are endless examples. Yet somehow this one manages to fail. The seating for attendees is fine - it is the area for the presenters that feels wrong, somehow managing to be cramped, awkward and claustrophobic in what is otherwise an open space! Now that takes some doing.

There are a number of other buildings, but nothing of any note - and I include the "cooking demonstration area" in that observation. Instructions inviting me to click on images of computer games to get more information failed to link to any information in any form - not even notecards or URLs. I could go on, but that is more than enough.

So... there you have it. After the bordering-on-genius of the 7Days Magic Bakery, I found this sim profoundly disappointing - and largely failing to come close to its hype. It seems to me to have been launched before it was good and ready, and before anyone had really given it a thorough critique internally. I have some photos - but don't trust me - you should go along and form your own opinion:


Sunday, 28 September 2008

Portugal Center: A and B

This afternoon, having watched the Singapore Grand Prix on TV, I was all set for an explore of Burning Life. However, when I arrived I was underwhelmed with the degree of lag, and so decided to potter elsewhere. Through a process of mindless random clicking I finally landed up at the twin sims of Portugal Center A and B - and as this seemed an appropriate Slambling site, I decided to give it a whirl.

Why appropriate? Well the site, which still seems to be under development in places, belongs to an atomic world company: Wheels Logistica. Basically, they offer logistics services - ranging from distribution network planning, through warehousing, to goods transportation... in Portugal, reasonably enough.

The 2 sims appear to be aimed at different purposes - and though adjacent, do not share a common theme. Center A seems to be geared towards entertainment and engagement with the public, consisting, as it does, of a surprisingly convoluted race track. There's a couple of trucks near the start line, and a right-click tells me that I can "drive" them. Now, I like to think of myself as a reasonably competent driver in the atomic world, but virtual driving has alway been somewhat more challenging. In this case, though, I couldn't even get the truck started! Perhaps you can figure it out, and get me sorted!

The other sim, Center B, seems less complete, but would appear to be pitched more directly at the business user of Second Life. There's a small (and almost deserted) warehouse and a large, glass office building, in front of which are some displays that seem to be talking about what the company can do to reduce your fuel costs.

I haven't really got anything else to say about the site. It's competent; the trucks look good; the racing track should be fun to negotiate - and that's about it. It is not "pushing the envelope" like this site. As usual, I have a few snaps for you:

Saturday, 27 September 2008

7 Days Magic Bakery

I've not written much recently, mainly due to the difficulty of finding anything new and interesting to write about. There seem to be no new corporate sites in Second Life, and many that have been here a while are closing up shop. It therefore comes as a pleasant surprise to visit not only a new corporate sim, but one that rewards the traveller handsomely in terms of build quality and entertainment value. The sim in question is 7Days Magic Bakery.

Sound quaint, huh? A sim for your local neighbourhood bakery? Ummm... not quite.

7 Days is a brand within the the Baking and Confectionery division of Greek food conglomerate, Vivartia, formed as a result of a merger in 2006 with Chipita. In total Vivartia employs around 13,500 people, and markets its bakery goods throughout Eastern Europe. On a darker note, in December 2007, Vivartia was found guilty of colluding with other milk producers to fix milk prices in Greece, and its earnings for the year were reduced by nearly 22million Euros as a result. Nevertheless, the company had a turnover of around 1.5billion Euros, with the Bakery Division bringing in some 412million Euro. So as you can see, 7 Days is far from being a little local bakery! If you want to see something of their product range then try here.

OK... so what about this sim? It opened just over a week ago and if I had been slightly quicker off the mark I could have posted a rib-tickling pun about taking 7 Days to write this post - but I wasn't, so I can't.

I have to say that I think the build quality and approach knock just about every other corporate build into a cocked hat. In large part this is due to the decision by involve3d, the builders, to execute most of the build work outside of Second Life, using Maya. The resulting structures and textures were then uploaded for final placement in the sim. The result is a spectacularly successful marriage of forms and detailed textures - which is my pretentious way of saying: it looks great!



Yeah.. yeah... but what does it look like?

You arrive at a landing that is faintly reminiscent of the Crystal Palace - lots of baroque ironwork - and your first action is to proceed thru the door in front of you into a windowless vestibule, where you will trigger the first of many audio commentaries (for the deaf, there are notecards too). A slightly peeved and aggrieved robot will tell you something about the sim - his amusing ramblings giving time for the sim itself to rez behind the scenes. When all is set, you can open a door and proceed into the sim proper. They've aimed for a "Dreamworks/Pixar-like" cartoony look and feel, and they've achieved it. Not only visually amazing, the music and audio fit the theme too.

Your main objective is the Bakery itself, but you should take the time to meander up the hill on which this Wonka-some construction sits, and take in some of the sights and sounds. In the bakery, you can control a machine to make your own personalised baked item - sweet or savoury. As their press release notes, you can concoct such oddities as the Chocolate Symphony Cosmic Satisfaction Croissant or Oregano Grated Cheese Electric Burst Pita Bakes. Whatever you end up with - and there are many, many variations - you really must eat it to get the full benefit. (A slightly cumbersome arrangement - you have to "Buy" for zero L$, then "Wear" the item)

During your wanderings you will encounter, and should pick up, the Vendomaton. I think I was a little too full of sugar-rush to fully absorb how this beastie functions. But in essence, everything you've made can be added to your vendomaton, and that means you can rez it at home and share your baking bounty with your pals; and vice versa.

But why? Why build the sim? I think the answer, in part, lies in the quality. I don't see this place setting new records for concurrent visitors, or establishing itself as the Place To Be Seen in SL. It might - but that would be a side benefit. Is it there just to promote the company? Well, yes, of course... but it is more subtle than that. Simply promoting within Second Life is largely a waste of effort, as many companies have discovered. But using Second Life as a stage in which to create ads - both movies and stills - that can be pumped into the real world. Now that is something different - hence the need for high quality, essentially non-SL constructions. I look forward to seeing how this story unfolds - and to the opening of their orientation sim, which also promises something new.

There's a lot more I could say about this place - but really the only thing I would say is: add it to your 'Must See' list. No.. don't do that. Just go there. But a word of warning... I found the triggered audio really impacted performance on my machine - and SL crawled along abysmally at times. This probably improves with cacheing... I went back with a friend, and found performance was much better. But don't let that stop you!

As regular readers will attest, you can judge how impressed I am with a sim by the number of pictures I take of it. I think I might have set a new record for myself:

Monday, 18 August 2008

Whither Logica?

You may have noted that my rate of posting has dropped somewhat in recent times. Now while I admit that I am spending less time in Second Life, and when I do I am often engaged in building and scripting stuff - I think there is something else going on here. I do still spend way too much time looking for new (or at least, new to me) non-residential islands. However, the chances are few of stumbling upon something new and of sufficient interest as to justify the hassle of putting a post together. Oddly, there's actually a clutch of places I really like, but have not written about (yet). However, I sort of 'missed the moment', failed to write about them and now don't feel fired to do so.

But I digress... I think the main reason why I am finding it a struggle to locate new corporate sims, is that the flood has slowed to a trickle. Sure, I am probably missing many thrilling new sims - but I don't get the impression there is that much happening out there. In fact, it looks like the tide may really be receding - for now at least. I recently noted that BWM had left Second Life. Today, while doing a routine search I noticed that the sim belonging to Logica CMG no longer appeared on the Second Life map either.

I have not seen any announcement about this, and perhaps there is another explanation, but for all the World it looks like they've not renewed their maintenance and the island has been reclaimed. A shame, given the effort that had gone into building it in the first place.

If you know of new corporate sites - or indeed anything non-residential and worth the trip - then do let me know. Alternatively, if you know what's happened to the Logica CMG sim, then I'd love to hear.

Tuesday, 5 August 2008

Braving The Arctic in Inouk

Another sim that's been open a few months, but I've only just stumbled upon is: Inouk. The word has a distinctly Arctic ring to it, and the sim itself is indeed decked out in sub-zero fashion, with igloos, ice floes, snowballs and all the trimmings. The mystery of the sim's name is soon resolved - if I told you it belonged to a well-known tour company, would you be any the wiser? Howzabout if I suggested you reverse the name?

Kuoni has been providing holidays to the discerning for over 100 years now. Although headquartered in the UK, the founder of the company, Alfred Kuoni, was actually Swiss - which is suitably apt, since this sim is, in fact, owned by Kuoni Switzerland. Kuoni's first package trips, in May 1906, were journeys by mountain railway up the Uetliberg on Zurich's western side and the Dolder on itd eastern side. A year later he was offering package tours of Egypt! Since then the company he created has gone on to offer high-end holidays around the globe.

The sim itself is quite good fun, and not overly pushy about Kuoni holiday offerings. You can pick up a "Travel Book" - a heads up display that will compare and contrast RL and SL locations, offering you brochure page links for the former and teleports for the latter - and there are other freebies, like an animal rug (choose the fur you want). The most complex element of the build is the Ice Labyrinth. Enter and find the six keys (while in theory absorbing messages about holiday locations), locate the treasure and win some money! I got 20L$ - which is more than I had when I went in. You are also invited to complete a questionnaire and get another 40L$. For those wanting free money, it beats camping.

The sim is mainly aimed at "doing stuff" - like the Labyrinth - or the Snowball Battlefield: pick up a pile of snowballs, and over the course of a week, see how many people you can hit - within the designated battle zone. A rather elegant and sinuous bridge leads you across the freezing inlet that nearly splits the sim in two. On the far side is a large globe, with map pins suggesting the location of Kuoni holidays; a bar and ice piano (nice touch, that); a dance floor; a video area and an explanation of the Travel Book.

In construction and ambience, it reminded me of a refrigerated version of the TUI tour company site in Second Life - you can read my post about that here. I didn't see much sign of events - which is regrettable. However, if you wanted, you could perhaps fix that since you can rent one of the large igloos for your own shop. I don't know if the Planning Regs allow events and parties - but it would be one way of livening up the place.

And here's what it looks like:

Thursday, 10 July 2008

WIKTI

I found tonight's diversion while exploring the Southern Marches of Second Life, where you will find an archipelago of French islands. It is the sim belonging to the WIKTI Project - short for the Water International Knowledge Transfer Initiative. The sim and its associated web page seem to be at an odd point in their development. At first sight, they look complete - but on closer inspection both seem to be a little way off being ready.

So what is this WIKTI thing then? Well it appears to be a project or initiative of SUEZ, whose website informs me: "SUEZ, an international industrial and services Group, designs sustainable and innovative solutions for the management of public utilities as a partner of public authorities, businesses and individuals. The Group aims to answer essential needs in electricity, natural gas, energy services, water and waste management."

In the Commercial section of the website, we are told: "WIKTI, the Water International Knowledge Transfer Initiative, was developed by SUEZ Environment to standardise and implement knowledge transfer. This method, which is ISO 9001 certified, relies on the establishment of a matrix-based organisation: vertical operational tasks are cross-referenced against horizontal functional tasks, defined according to the WIKTI maps for the 36 task processes. For each process, a Business Area Expert is given the task of identifying the level of expertise and instigating the transfer with the help of a ‘business kit’ consisting of appropriate learning tools."

As part of the KT process they are building the WIKTI University sim in Second Life. This has a fairly basic structure, resembling a quincunx. The corners are occupied by the Orientation, Learning, Conference and Information Centres. The centre of the island is labelled "Discover Wikti" and has a large number of graphics panels, depicting various aspects of water management. I assume these will eventually hook into pages on a web site, but at the moment they are mute. The build appears to be the work of French virtual world construction company Stonfield Inworld (go here for the more complete French site), who have already done work for Credit Agricole. Completion cannot be far off for this sim and its associated website - but I don't think it's quite there yet.

Here's a few snaps for you - they should give you the idea:



It's not an Earth-shattering build, but that should not prevent it from doing what it is setting out to achieve - namely vLearning; providing an always-on resource centre, teaching facility and meeting space.

Wednesday, 9 July 2008

Sigma Aldrich

Occasionally I like to see what new islands are appearing at the very edges of the great Second Life grid. These far-flung islands will, soon enough, be gobbled up as the region starts to fill - but for now they lie out in the deep blue ocean as vanguards of the advancing grid. Today I happened upon a small group of 4 such sims belonging to Sigma Aldrich, and thought I would take the opportunity to give them a post.

Sigma Aldrich is a global company, headquartered in the US, who specialise in research chemistry and the supply of "fine chemicals", together with the manufacturer of products for use by research chemists. Their website has some engagingly whimsical pages, such as the Scientific Origamists Gallery and their Design A Lab Coat competition - while the more seriously minded might want to wander into the Stable Isotopes Centre (just one of many product pages) to checkout what's available in the world of NMR solvents (I have no idea what they might be, I hasten to add).

The four Second Life sims are glued to form a single land mass. Two of the sims are at a reasonably advanced state of construction, while the other two are at a very early stage in the build process. In part, the rapid build may be due to the employment of various Clever Zebra prefabs, all the work of Lordfly Digeridoo. However, since a lot of additional items, such as lampposts and fountains, are also the work of Lordfly, it is possible that he is providing rather more hands-on assistance to the build. I am tempted to touch on his recent departure from CZ, but instead I will point you in the direction of Prokofy for the full story. It is an interesting tale*.

As regards the Sigma Aldrich sims, there is little to say, to be honest. The "corporate buildings" look suitably corporate, and the overall build seems to be progressing well. But it is really too early to tell what the site will eventually offer. In the meantime, a few pictures, methinks:


* Thinks: Dunno why I'm driving footfall to Prok's blog, as Prok seems to think I'm a total d*ckhead. Oh well.

Tuesday, 8 July 2008

Asahi Broadcasting Corporation

This blog is largely given over to looking at non-residential builds in Second Life - they could be corporate, education, not-for-profit or whatever. But how do I find them? Well, in truth, I find as the number of islands grows, the more time-consuming and tedious the job of finding suitable sims becomes. Now, even regular readers may be forgiven for forgetting one of the tricks of the Ambling Rambler's trade: if you see initials on the Map, then check out the sim. So many organisations use acronyms and initialisms that it is worth investigating if you see them. And so it proved with today's site. In fact, it is a cluster of 4 sims - but the one that caught my eye was the enticingly entitled: ABC.

The list of possibilites was extensive, even after noting the neighbouring sim is called TV. In fact, the 4 sims belong to Asahi Broadcasting Corporation. This was easily ascertained, since it is plastered on the underside of the blimp that circles the TV sim. Originally founded as a radio station in Osaka, Japan, in 1951, ABC now broadcasts both radio and TV to around 20 million people. And that about taps out my knowledge of the company.

The 2 principal sims (ABC and TV) are rather splendid - at least to someone who likes both rich immersive textures and well-made Japanese sims. To be fair, not a great deal happens on the sims, given the amount of real estate available. ABC features a nicely made office block (though there is limited access to the interior) and a set of teleports to locations around the block where you can acquire a variety of free branded vehicles. Though the ads have the number "100" emblazoned on them, I did not seem to be charged for the pleasure. I can recommed the wheeled vehicle, but I found the aeroplane a nightmare! Most striking about this sim though, is the near photo quality of the textures.

The TV sim is rather more exotic. A large ... what?... (hmmm... words... what words to describe it?...) blue, fluroescent sci-fi ziggurat dominates the sim. Within this, somewhere, is a splendidly realised theatre. You reach this via a nifty teleport, which bears a small amount of explanation. To use it - simply walk on to the square plate of the device. You will be instantly boxed in by blue walls. Now use Right-Click and select "Sit" to operate the teleport. All this is explained in Japanese, with pictures, but there's no harm in explaining it. Also around the sim are 3 blue "studios" - I won't explain these, mainly because I can't - plus it might spoil your own discovery. Finally there's a sandbox and freebie station, where you can acquire a cartoony avatar. At least, I think that's what it is - I've not unpacked it yet.

The other 2 sims are still basically empty, so I won't bother describing them yet. Using my yardstick that the more pictures I take, the more I like a place, I can safely assert that I like this place (14 pictures). Oh, I'm not saying it's cutting edge - or that it engages with the virtual world community - or that it does a great job for ABC. But I really like the build. Kind of reminds me of Electric Sheep builds of yore. Oh, and if you can tell me about the builders responsible, then I'd like to hear that. In the meantime why not have a look?

Tuesday, 17 June 2008

Mitsubishi Corporation

How odd? When I visited this sim last night, it was part of a cluster that was surrounded by ocean. Skipping back today, to pick up a landmark and check a couple of things, I find it has moved - and is now nestled up in one large conglomerate of sims built by Japanese builders, MeltingDots. I'm guessing this is a temporary measure while they reposition on the grid - or something - since otherwise they are making one large, indigestible land mass, mashing together the islands of their various clients. I hope, by the time you read this, that these Mitsubishi Corporation sims will be back in splendid isolation.

As their website informs us: "Mitsubishi Corporation (MC) is Japan's largest general trading company (sogo shosha) with over 200 bases of operations in approximately 80 countries worldwide. Together with its over 500 group companies, MC employs a multinational workforce of approximately 54,000 people. " Its origins are in shipping, when the first Mitsubishi company was founded in 1873. It added coal-mining some 8 years later, using the coal to power its ships. From there it further diversified into logistics, shipbuilding, finance, and vehicle manufacture. In fact, it seemed to have interests in just about every commercial marketplace. Continued diversification led to the founding of the Mitsubishi Corporation in 1950.

As a large and successful corporation, it is good to see it taking "corporate citizenship" seriously. One of its main contributions is support for the Global Coral Reef Conservation Project, with research bases in Seychelles, Okinawa and Midway. It is this Project that forms the foundation for a 6-sim presence in Second Life. Most of these are 'low prim' ocean sims, but a couple of them provide the substance of the build - a couple of tropical islands and a coral reef.

Newcomers should start on the MitsubishiCorporation sim, which has a nicely executed orientation zone, constructed as a series of interconnected huts, built on stilts out over the sea bed. After completing this you are led, via a park area, to a faintly Polynesian beach house, where you can discover some facts about coral. Emerging from the beach house you then arrive at the beach itself. Here you can help yourself to free scuba diving gear before heading out into the sea. Just offshore will reach the coral reef, replete with clown fish and other piscine inhabitants.

Beyond the reef you come to the second island, which also features a beach house, where you will find links and a gallery of information about the Conservation Project. While the 2 islands seem to be largely complete, the remainder of the site is still somewhat bare. I assume the intention is to extend the coral reef into the empty sims, as it is still quite small at the moment.

This is an attractive and diverting site - though I hope it will grow in coming months, as it is a little spartan at the moment.

It also shows off another possible meme in Second Life - the use of the virtual world to promote your 'corporate citizenship' credentials. I mentioned another such site a few weeks ago, and I'm sure there are others that I have simply missed or mis-filed.

Anyway, more of that another day - time for some piccies, I think:

Monday, 2 June 2008

DnB NOR

As we move into June and start hurtling towards the Summer solstice, it seems appropriate (OK, it feels like stretching a point) that my rambles should take me Northwards, to the Land of The Midnight Sun. Well, to one of them, at any rate. Tonight we are off to a Norwegian sim, belonging to the banking and finance group, DnB NOR.

DnB NOR is Norway's largest financial services group, formed in December 2003 through the merger of the financial services groups DnB and Gjensidige NOR (Union Bank of Norway). It has more than 2.3 million retail and 198,000 corporate customers, and is behind Norway’s largest Internet banks, dnbnor.no and postbanken.no, which have more than 1.4 million users. It also has one of Norway's largest private art collections, with over 12,000 works of art dating back from the end of the 1800s up till today. A tiny fraction of this is available for viewing in Second Life. According to the notecard I picked up: "these are works which normally decorate the many DnB NOR offices and meeting rooms at home and abroad, and are a source of pleasure to both the Group’s staff and customers."

This is another sim where I appear to be about a year late (D'OH!). Mindblizzard, and many others, covered it at the time. Still, I am here now - so I shall plough on, undaunted.

The sim is terraformed as a number of small islands. From your arrival point you can elect to use a large teleport map to move around, or take the more leisurely option of waiting for one of the small ferry boats to stop and pick you up. I opted for the latter and sat back as we chugged between the islands. I disembarked at the presentation auditorium, with its ultra-polished floor that - as with all other such "shiny" surfaces - reflects the furnishings and surroundings, but never the people. Are we all vampires?**

A glass walkway takes you to the next island, which plays host to a large floating sphere. Here you will find formal meeting areas, links to the company website and, if you fancy it, a free coffee. The next island houses the art gallery, which I found a little confusing. It seemed to feature no more than a dozen fairy mundane art works - from an even smaller range of artists. Am I missing something? Outside the gallery there a casual meeting area, though not quite as casual as the camping ground, where you can sit around a campfire to warm up, after taking a quick windsurf among the islands. The final feature is the Nobel Peace Centre, reflecting the real life centre that exists in Oslo, where you can experience and learn about the various Peace Prize Laureates and their activities. AS you will gather, itis supported by DnB NOR, among others.

The implementation is by Norwegian agency, Design Container, using contractors for much of the build. And I have to say, I think they've done a pretty decent job to get so much in, and provide a pleasant sunny, Summer's ambiance to the place. I have no idea if the island is actually used though. I'm guessing not - because it has a number of minor glitches that would normally get sorted if there was much feedback. Simple things like overlapping textures that lead to a jittery, "migraine-y" look; too much repetition of the same texture, when it only needs sliding slightly between prims to make them look different and a more up-to-the-mark teleport system where you don't arrive rotated thru 90 degrees. Anyway, here's my slideshow. The fact that there are 9 pictures suggests I do like the place!



** BTW, I do know how it's done really. That's why the island on which the auditorium sits is also, by no coincidence, the highest land on the sim. ;-)

Saturday, 31 May 2008

Sapland

German ERP software giant, SAP, have had a low-key presence in the virtual world of Second Life for quite some time, thanks to the sterling efforts of Craig Cmehil (well I've only ever seen it written like that, so that's what it must be!). I spotted the island of Sapland a long time back, and had always assumed it was owned by SAP - being their next logical step in terms of growth in Second Life. When I last checked, many months ago, the island was not accessible to the average rambler, but at some time in the long intervening period it appears to have opened. I happened upon it by chance, when I was actually looking for somewhere else.

My initial surmise about the sim turns out to be wrong. The island actually belongs to Dutch IT consulting and systems integration company, Uphantis. However, I was not badly wrong, since Uphantis make much, if not most, of their income from SAP consultancy, development and integration work. According to their website "Uphantis provides services and products that smoothen the integration of business processes within medium-sized to large companies." The name is Greek for ‘weaver', with the implication that they "weave and integrate the various technologies that still exist next to each other within organisations, designing a completely new and innovative IT landscape that offers a new functionality and new possibilities for business success."

Evidently they are not without a sense of humour - as this YouTube vid reveals:


And so to the sim.

The sim is rather less zippy than their YouTube contribution, being a fairly run of the mill company sim. It has the inevitable lighthouse... I have to confess, even I have succumbed to this and built one on our corporate island. I don't know why... Anyway, back to Sapland. Aside from the lighthouse (oh, btw, light cones should really be phantom, you fellows), which appears as an afterthought in any case, the main feature of the island is an office building. There are plenty of links back to the company site. and along the two main walls you can find a list of their job vacancies, again with links to relevant pages on their website. I declined the freebie - I have enough company T-shirts already. At the far end of the building are 2 presentation or lecture theatres. At least one of these is set up to tell you all about SAP. Upstairs there's offices, and on the top floor, a boardroom. And that's basically it. It's a handy site if you are looking for a job, and I can see that the company could derive some benefit from holding the occasional meeting here. But although competently put together, it lacks warmth, humour or - in a nutshell - a sense of engagement. Judge for yourselves:


Friday, 30 May 2008

C1

I don't know how this one passed me by. Perhaps because it is Italian, and I'm slow to pick up on Italian builds. Or perhaps it just was not well advertised - at least outside of Italy. In much the same way as I recently featured a Japanese sim advertising a Spanish product, tonight I have an Italian sim advertising a French product. The sim in question is 'C1' and the product being advertised is a car: the Citroen C1. But not just any C1, this is the C1 Deejay, a specially pimped and prettified version perhaps only produced for the Italian market. You can see a 'hilarious' ad for it here. I profess a degree of bafflement about the semiotics of the ad, as I can't see why a middle-aged bloke should suddenly become the embodiment of the vehicle - with far-from-sidesplitting results. Maybe you have to be Italian.

From information on the website, it seems the sim has been here for around a year, and has played host to a few events. However, the traffic stats are very low (61), so I am not too sure what to make of that. The centrepiece of the island is a giant C1 Deejay. which occupies most of the sim and seems to be largely constructed from megaprims and photo-textures.


The front looks a bit rough... as if it's driven into something - maybe that lighthouse, for example. Not surprisingly, inside the C1 is a well-equipped dance floor:


The vehicle itself straddles 2 tropical islands that spell out 'C1'. I was reminded, when I saw it, of Metaversatility's 'Club Scion' in there.com. However, aside from the enormous size of the vehicles, the 2 builds seem to have little else in common.

The 2 islands on the sim have relatively little to attract the attention. Some seating and a couple of beach houses, and that's about it. I can't say I was particularly thrilled... but I suppose, on reflection, it is the biggest car I've seen in Second Life, so that must count for something.

Friday, 23 May 2008

Weltbild

I had an odd time, scouring sims tonight. I alighted on a number that looked vaguely promising, but proved to be in development or were otherwise of limited fascination. The one I finally settled on is, at least, complete:

The weltbild sim belongs to German online media retailer, weltbild.de. While there are many such companies, the one factoid that seems unique to weltbild is, according to wikipedia, "it is owned by the dioceses of the Roman Catholic Church of Germany." Further, it claims to be Germany's largest media and mail-order company, with a market share of 10%. However, it is far from sentimental. Its aggressive pricing is causing consternation among small publishers and booksellers, who are finding it hard to compete with this behemoth. Nor does it let its Catholic ownership overly influence its product selection, being happy to sell 'The DaVinci Code' as well as books on sex, drugs and - as seems evident - rock'n'roll.

The sim is pleasant enough and does the job, though it may not cause hearts to flutter, or stirrings in the trouser department. Built by Bokowsky + Laymann, the sim probably does exactly what was asked of it. The main feature is a large, crystalline building, partially encircling a small plaza. The building is divided into 3 main sections, devoted to film (DVD), music and books, respectively - the main planks of the company's business. You can watch movie trailers, listen to music, or read book extracts. A selection of popular titles are shown - with links to the relevant page of the website if you'd like to purchase. Aside from that the sim has an auditorium, an ornamental pond (for no clear reason - but it's quite nice) and some beach-type stuff. Oh... and there's a giant game of Tetris.

It's not unique or compelling as a sim - but as I said above, it delivers what it was asked to deliver. While I am somewhat skeptical about the prospects for atomic companies promoting their wares in Second Life, I do, for example, recognise the value of the Long Tail and see that virtual worlds may be a good way to leverage it. As for the style of this sim, it may not be arty or clever, but I can see this straightforward approach selling product in web3D. [ Gawd, sounds like I've spent too long watching Sir Alan Sugar on The Apprentice. ]

Oh... I would point out that I rather like the main building. It is unusual, well-constructed and eye-catching - to my eye at least. Here's a few snaps to ponder:


Sunday, 18 May 2008

WnG Island

Here's another sim that is probably not going to set the pulse racing, but in the manner of philatelists, train spotters and lepidopterists everywhere, I am nevertheless adding it to my collection.

It belongs to Swiss "web and new media agency", WnG. Based in Lausanne, the company has now branched into the virtual world, viewing it as a natural extension of their website. Visitors can get up-to-date company news and register for a newsletter, as well as obtaining links to their portfolio of customer websites. While it is still early days, the company also wants to offer its customers the opportunity to have their virtual presence, built and hosted on the WnG island. You can find a more detailed description of their proposal, in French, here.

At the moment, there is only WnG's building on the island. It is hard to get much of an impression of the place, since there is so little to get much of an impression of. The building is fine, with displays linking to both their own and their clients' web pages - but it so far fails to excite. It is perhaps too early to talk in terms of community and interactivity - but if they expect the island to function solely as an extension of their website, then I think they are misinterpreting the value and use of virtual worlds. That said, I assume the build is home-grown and the capital outlay is small, so right now it is a case of "nothing ventured, nothing gained". I took a few pictures - but as you can see, there's not much to show right now:

Thursday, 15 May 2008

3 Italia

Telecoms companies are well represented in Second Life. Perhaps this is inevitable, since they all like to portray their brand as associated with a combination of fun, technology and innovation - something that it is reinforced by having a presence in Second Life. One I'd not noticed before, though I daresay it's been here for ages, is the Italian division of mobile internet company, 3.

3 (or more properly: Hutchison 3G, at least in the UK) is a global brand, owned by Hutchison Whampoa, and describes itself as "the mobile media company". The name 3G comes from third generation wireless services, a high-speed cellular phone network that supports streamed video and other forms "rich content" internet media. As of December 2007, 3 Italia was the large supplier of 3G internet services in Italy, with around 8 million registered customers. It also operates HSDPA wireless broadband and Digital Mobile TV services. Hutchison Whampoa is based in Hong Kong, and has interests in a wide range of industries. I'm not clear whether they have, or simply plan to divest themselves of their holdings in 3 Italia.

As for the sim itself, it is modeled as a semi-tropical island, shaped like a number '3'. While there are numerous links to websites, and hefty promotion of the Nokia N95, I found the place to be rather lacklustre. There is only one building on the island, comprising a number of blue glass plates, loosely "stitched" together. Elsewhere you will find a bar, dance area and pool. Tucked away in the South of the island is a sort of amphitheatre. I have provided a few snaps so you can judge for yourself, but I felt the sim lacked coherence, purpose or, frankly, much of interest. If I had to make a call, I'd suggest that it was actually a "first fit" build - a rapid development to get a toehold, show to the company what is possible - it is easier to impress when there has been no other experience to compare it against - and form the foundation for a more considered build. I hope so, because its current content leaves a fair amount to be desired.

Sunday, 11 May 2008

Union Fenosa

Out and about tonight, I came across a 4-sim island called Union Fenosa (1 - 4). While it is not the most exciting find in the world, it does have one intriguing aspect - which I shall come onto anon. First though, let's find out a little about the owners...

Union Fenosa is a Spanish utilities company, headquartered in Madrid but now with a presence in 13 countries, supplying gas and electricity to some 8.7 million customers. It employs around 12,000 staff. They are currently executing their BIGGER Plan, targeting a net profit of 1.2billion Euros and a share price of 4 Euros by 2011 - in effect, doubling the current figures.

The Second Life island is not the normal corporate showcase. Indeed, on arrival it is hard to find any indication of the company or its business. In fact, you are most likely to pitch up in the Virtual Forest, which is the dominant motif here. Actually there are 3 forests - evergreen, deciduous and tropical. Rivers separate the forests, and at their confluence there is an island with a small wooden structure that houses the company office. A YouTube video provides the context - it seems that, in return for your participation in a short questionnaire about energy efficiency, the company donated a Euro towards offsetting climate change, and planted a tree in this virtual forest. The tree would have your name on it. And that nicely explains the fact that all of the trees, and there are many, have floating text identifying on whose behalf they have been created.

There's a decent machinima here, or you can make do with my piccies:

Monday, 5 May 2008

SEAT Auto Emoción

I almost forgot about this one, but a piece of tumbleweed blowing through my otherwise vacant mind dislodged a memory that I had forgotten about. Around a week or so ago I got an email from Barrabas Zabaleta of virtual worlds builders, Mosi Mosi (who produced the entertainingly fun Prados Azules sim). The mail contained an offer of a pre-launch walkabout of a new sim. I had meant to take up the offer, got sidetracked and ended up forgetting about it... until today. Why today? Well today was when the sim actually opened, and this (or the tumbleweed) triggered my memory. I was a little surprised when I checked the map, though. The sim was empty. Had I got the dates muddled up? Had I missed it? Was I too early? The answers are (in order): 'No'; 'Dunno' and 'Dunno'.

But before further ponderings on this, it would be a good idea to tell you about SEAT. The company name is an acronym for Sociedad Española de Automóviles de Turismo; in English, Spanish Saloon Car Company. Founded in 1950, it used to make re-badged Fiat cars for the Spanish domestic market. It has been a wholly-owned subsidiary of Volkswagen since 1990, producing a popular range of cars for both the domestic and international marketplace. As for the 'auto emoción' strapline, I can't find a really good reference for this, but I take it to mean that the SEAT design philosophy is to produce exciting vehicles that are enjoyable, even thrilling, to drive. Perhaps The Guardian had it right in 2006, when reviewing the Leon:

"SEAT is not the world's most popular brand, but it is trying. Its recent products have been supported by splashy advertising campaigns, pressing home the slogan "auto emocion", which, it would appear, is to be said where possible in a smoky, post-coital whisper. By this means the company hopes to persuade us that it is an A-grade manufacturer of pulse-quickening automobiles, rather than a low-maintenance corporate outcrop of the VW group and a budget car builder from Spain - Spain being about as famous for car production as Italy is for golfing holidays."

The car got a good review, by the way... but now let's move on to the sim.

The first thing that struck me was just how much Mosi Mosi have been able to fit into the sim, yet without it feeling cramped. I honestly had to check the Map a couple of times, to reassure myself that it was just the one sim! There's a lot to see and do, as you might expect. One nice idea is a series of computer screens showing some "html-on-a-prim" webpages you should explore. By way of an example, in the attached photoset, I've included Torley's YouTube page. If you are new to SL, there's a number of orientation displays and there's also a HUD you can pick up, giving you information on cool sites to visit in SL.

The cars are displayed in an elegant showroom, all sweeping curves and open space. Here you can pick up a range of freebies, ranging from drivers' helmets to scuba diving gear. While the latter seems bizarre - as if shoe-horned into the sim - there does seem to be some logic, since you are able to use your newly-gained equipment at the Beach Club. Here, you can also indulge in dancing and generally carousing. The biggest freebie is a car - but you have to win this by completing a series of challenges, at the end of which you receive your license and vehicle. Being totally rubbish at driving in SL, I did not give it a go. Finally there's a sandbox - which is nice to see.

Here's my photos (judging by the number, I think you can assume I liked the sim) :

How this sim will fare with those who are professional marketing folk, I do not know. However, I liked the sim. It had handy hints for newcomers, lots of freebies, a sandbox (not that common these days) and some interesting, interactive challenges. It is also well constructed, coherent and adheres well to SEAT's branding.

My only note of concern is about the promotion of the sim. I had expected some indications of a launch party, and perhaps a series of events to get the sim off to a good start. Promotion through SEAT's existing websites too - if it's there, I've not spotted it. So it appears to be something of a soft launch. If so, then all well and good. But for the company to extract more from the site, it will need a bigger, louder launch at some point - and a schedule of events and competitions might be an idea, too. To be honest, in promotional terms, I'm not sure how much good these actually do - but they're better than comatose sims.

Pioneer Pioneering in Second Life

Japanese home electronics company, Pioneer, was the destination for today's promenade. I recall that VeeJay covered this site a while back, but I didn't get around to visiting it at the time, forgot about it, and only (re-)discovered it by accident, while browsing the map for somewhere interesting to go. Actually, I am not sure that this sim gets into the "interesting" category - as we shall see...

The Pioneer Corporation has been producing home entertainment products since 1938, and is perhaps best known for its speakers and hi-fi systems. In recent times it has embraced digital technologies, such as Blu Ray DVD and HD TVs. The island in Second Life is primarily aimed at promoting lines that are unique to the Japanese marketplace, such as the 'Kuro' home cinema system - or 'systems', as there are 4 such systems in the range. You will also find a stand for their Pure Malt speakers(!) - whose cabinets are made from 50-year old whiskey barrels. These have been sold in Japan for years, but have been available internationally for about a year now.

The principal feature is a roadway that twists and turns around the island, and that is intended to pull the site together and provide it with some sort of coherence. You can rez a car if you want to drive round the island (and/or race your mates) - but I don't feel the roadway helped much.

You arrive at a reception building, where you can take a short tour of the Pioneer museum - in effect, a less-than-thrilling tour through the history of the company. After this, you can make your way outside to avail yourself of the charms of the 'Pioneer Resort Island'. The largest building is the 2-floor, cylindrical tower promoting their audio-visual treats, in the form of the Kuro range and Pure Malt speakers, mentioned earlier. You can rez a tour balloon, but this is neither comprehensive in locations visited, nor informative in any language. If you choose to walk, there are some show-houses, where you can see the Kuro home cinema in situ. Apart from that. there's a couple of camping areas - one in the Blu Ray dance arena, and one on the beach itself. Freebies are available in the form of T-shirts and Kuro home cinema packs.

Here's a selection of pictures for you to peruse:

Is this site any good? To be diplomatic, I think it is rather 'disappointing'. It has limited content, the interactivity is dull and lifeless, and the whole place feels rather disjointed. It is very much like most company promotional sims - and like most such sims, is unlikely to show any return on the investment. Incidentally, I gather from the comments on the Mindblizzard post, that the site was not even promoted in Japan.

So to conclude: despite the title of this post, this is far from being a pioneering build.

Wednesday, 30 April 2008

My Alibaba

Out and about after an interesting day, helping with a guided tour for about a dozen newcomers, I stumbled upon the intriguingly-entitled My Alibaba sim and its immediately adjacent neighbour, the rather more prosaically named HongKong Island sim. Not too sure what to expect, I opted to teleport and found myself at a Hong Kong racetrack - which I assume is Happy Valley. But I am getting ahead of myself.

Hmmm... so what has this to do with Alibaba???

I'm glad you asked. In truth, I'm not 100% sure of the answer - but here's my shot at it. My Alibaba is a reference to Alibaba.com. Launched in 1999 and listed on the Hong Kong stock exchange in 2007, Alibaba.com, according to their website, "is the world's leading B2B e-commerce company. We provide an efficient, trusted platform connecting small and medium-size buyers and suppliers from around the world...Our international marketplace (www.alibaba.com) focuses on global importers and exporters and our China marketplace (www.alibaba.com.cn) focuses on suppliers and buyers trading domestically in China. Together our marketplaces form a community of more than 27 million registered users from over 200 countries and regions." Gulp!! And muggins here had never heard of 'em until I found these sims. Given their global B2B reach, it strikes me as a sensible use of Second Life to explore how they might use virtual worlds as another B2B channel - at least, until the Cyber Recreation District comes onstream later in 2008.

The pair of sims are both under development, with the HongKong Island sim rather more advanced than its next door neighbour. The former has a number of large, modern buildings, typical of the Hong Kong skyline. I think these include versions of the Bank of China Tower and the International Finance Centre. Perhaps the most striking feature of the sim, though, is the Tian Tan Buddha and associated temple complex. The modern buildings offer shopping, and there is a small orientation area. The My Alibaba sim seems to be mid-development, with a lot of familiar-looking plywood boxes dotting the site. The dominant feature is the race track (you can race motorbikes right now, but horses are still being sorted out), around the edge of which you will (eventually) find a number of businesses.

Of course, I may be entirely wrong about the background to these sims - in which case, feel free to pass on the real story. But while we wait - here's a few pictures to contemplate: