Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Saturday, 4 October 2008

WebFlock or WebFlop?

Do you remember the Electric Sheep Company? Since you are one the small band of blogonauts who have washed up on the shores of Slambling, it is quite likely that you do. But if not, let me fill you in. In their own words: "The Electric Sheep Company creates Web-enabled social and virtual world experiences through strategy, design, production, and technology. Since 2005, ESC has worked with the world’s largest brands, media companies, and agencies to design and implement great consumer virtual experiences." And for Second Life that has meant that ESC has been responsible for some of the more interesting commercial builds. However, those days seem long ago as ESC, along with many other virtual world "experience designers", have branched out and moved on. I will leave you to discover for yourself what industry insiders may be saying about ESC, their Second Life experiences and their current prospects - you might find it an interesting exercise. As for me, I'm going to tell you about my experiences in WebFlock.

WebFlock, a Flash-based product announced earlier this year, is described by ESC as “an application for private-labeled, Web-based virtual experiences. It provides a visually immersive environment for social interaction, media consumption and game play." The first of these branded virtual experiences has been rolled out for the Showtime show, The L Word. Showtime is a subsidiary of CBS, who also have a substantial stake in ESC - and it was ESC who built The L Word's substantial and generally well-received presence in Second Life. It is perhaps not surprising then, that the show has become the first customer for an alternative virtual experience, based on WebFlock. I thought I would pop along to see what it was like.

It is simplicity itself to get into WebFlock, chat and move about – and it is this simplicity that, in my view, makes it so disappointing. But more of this anon. Getting into The L Word environment is easy. Having navigated to the webpage, you are invited to select an avatar from a choice of six, give her a name and, well, that’s it – no customisation, not even a change of clothing. I say “her” because there are no gender options here. Am I also supposed to assume that all these avatars are gay? It seems a reasonable inference – and even if this is incorrect, if I infer it, then plenty of other people will too. And that may not sit comfortably with some would-be visitors, who may opt to pass this one by. I don’t believe it is compulsory to be a lesbian to enjoy watching the show.

The first time I attempted to load the environment it took an age. In fact, I ended up terminating my browser session and trying again. The retry, I have to say, was then very quick to load. And what did I find? I found my avatar standing in someone’s open plan breakfast room. The graphics were generally good quality. Moving my avatar, I could walk forwards, I could walk backwards and I could walk from side to side. That might seem OK, but as there are no transitions when switching from one direction to the other, the effect looks basic and amateurish in comparison with the movement available in other Flash-based environments, such as Google’s Lively. Another aspect of movement that I had expected was “camera controls.” Widely used in Second Life, controls that let you pan and tilt your view are also common in less powerful environments – again, I would cite Lively as an example here, but it is one of many. In WebFlock you are left with a single view, like static CCTV, over which you have no control. Sure, this makes the system easy to use – but that is because fundamentally there are so few functions that you can use. It was simple, but I simply did not get any sense of immersion.

What about chat? One of WebFlock’s main objectives is “social interaction” – and it certainly offers text-based chat. My friends had repeated problems with stability of the “chat” function, re-logging several times to reset it. I had no issues with it. You can also “emote” – selecting from a small menu of animated effects that you can give to your friends. These were nicely done, but not terribly expressive. The avatars themselves seem to remain aloof from the fun – having no animation effects other than “walking” and “standing still”. There is no Instant Messaging – or non-public communication.

I tried to get out of the room, which had rapidly started to get claustrophobic and which would fill to bursting point very quickly if more than perhaps 10 people wanted to use it. But there is no way out. What you see is what you get. You see that door behind you? In effect, it is just painted on.

What about the rest of the WebFlock experience? It describes itself, as you may recall, as designed for “media consumption and game play.” There is a TV screen in the room on which you can view episodes of the show, though without a zoom facility you will need a very large monitor to get the most from the experience. And clicking on various objects presented me with opportunities to buy DVDs. So that’s a tick in the box for “media consumption.”

I don’t know how much “game play” has been put into this particular environment, but it does have one really irritating feature. Periodically, like every 2 or 3 minutes, it asks you for your opinion about some aspect of the show, offering multiple choice answers. While it would be possible to use such a feature to obtain useful marketing data, these questions seem more like the puerile enquiries to be found in teen magazines aimed at the post-Barbie set. And the question will not go away, consuming a fair slice of your “screen real estate” until you answer it.

And that’s it. In summary, I found the experience far too lightweight to rate as a virtual environment. I didn’t feel immersed in the experience - it was more like chatting while looking at a picture of some women standing in a kitchen. While I understand why companies leave Second Life, I find it hard to understand why The L Word would bail out of Second Life to go with this instead. Future implementations of WebFlock may end up offering far more than this. I can only hope so, because if this is all there is, then it is a dull future indeed.

Thursday, 10 January 2008

Spending Those Book Tokens

Christmas is now a receding memory, with the decorations safely stowed away for another year, the last remnants of the cakes, puds and assorted confections consigned to the bin (maybe?) and the pile of empty bottles reduced to a manageable and less embarrassing scale following late-night trips to the public tip. You've burnt a hole in that new sweater (that you loathed anyway), broken your plastic Guitar Hero III axe and put on eBay the bizarre assortment of spice racks, wine racks, pan racks and racks for holding other racks. All is now back how it was.

Or is it?

If you rummage around down the back of the sofa, or behind the TV, you just might find that book token from Auntie Daisy and Uncle Dan. You know the one, it fell out of the envelope when you opened their Christmas card, but somehow you forgot to pick it up and put it "in a safe place." So there it is, a prize wrested from the dark, unknown places and looking forward to a trip into town for a bibliophilic binge. Ah... but what to binge on? Perhaps I could help you there.

Since this blog is geared towards Second Life, I've been having a good ol' peruse of "How to Get a Second Life" by madddyyy schnook ("with" Andrew Sullivan). "madddyyy"? Unless you are the child of musicians, movie actors and/or possibly Californians, you should have recognised immediately that this is not a regular Real Life name. Mr Schnook is Mr Sullivan's Second Life avatar, and over the last couple of years has built an enviable reputation as the creator of the highly successful SL Guides. Indeed, they have proved so successful that Mr Sullivan has been able to give up his RL job, and Mr Schnook has become a full-time entrepreneur in SL. Presumably some bright spark, seeing the flurry of SL books that emerged in 2007, persuaded madddyyy to pull all his knowledge together and write this tome.

And a fine tome it is. It contains all the information you need to get you from total newbie to budding entrepreneur, with chapters covering all of the important stuff:

  • Appearance
  • Socialising
  • Making money
  • Owning land
  • Making stuff - from basic shapes to scripted objects
Then pulling all of these together to get you started on the road to virtual fortune, with chapters on:
  • Making stuff for sale
  • Creating a shop
  • Marketing and promoting your wares
It is a tome very much geared to the new resident, but it is well sprinkled with some great hints and tips that might even surprise the more seasoned veteran. Having read the book, I can understand the success of the guides that preceded it. The book is well-written, with clear, concise descriptions and information. It is effortless to read, and you may be surprised at how much ground you can cover in relatively short order. Of course, it is not The Definitive Guide to All-Things Second Life, and there is a great deal that is of limited depth here; for example, the process of object building and scripting is enough to get you started, but stops far short of the skilled artisan level (though to be fair, this topic does receive 6 chapters!). However, it is a great start, a great read and I would recommend it highly, though I think the green and purple cover is a bit naff, but there you go.

Oh... and I notice that Amazon is knocking a third off, which is nice.

Incidentally, I really should apologise. I had meant to provide this review before Christmas, but with one thing and another, I failed to get around to it.