Showing posts with label ExitReality. Show all posts
Showing posts with label ExitReality. Show all posts

Wednesday, 4 June 2008

Rambling in ExitReality

After my recent post about the name of this new virtual world, I thought I should go for a longer ramble in ExitReality to check it out. It is currently inviting people to join its beta test programme, and so I signed up last week. However, after some initial frustrations I did not return to it until today.

My initial frustrations have been around getting the software to work reliably. I found that on IE7 it was not well behaved. The display was incomplete, performance seemed poor, the HUD ceased to function after I opened a website and I never got a sight of my avatar. On the other hand, the software was much better on Firefox 2: everything displayed (as far as I know), performance seemed OK, the HUD worked and I could toggle my avatar on or off. Nevertheless, the software was flakier than I had expected, and it crashed FF2 on several occasions.

Having had limited success, I went back to it again today, to have another go. This time I went to... well... this blog, Slambling, to see what I would get, since we are encouraged to travel freely on the internet using the virtual world interface. This was very slow, but eventually it presented me with a large hall, containing images and links gleaned from the website. Here's a couple of snaps...


While it was novel seeing Slambling set out like this, I am not sure it really helped much. Apart from the images and links I found it hard to make much sense of what I was seeing, or the layout I was seeing it in --- which seemed to be a mirror-image of the actual site.

I then checked out some of the pre-built places in ExitReality. These look like tests to illustrate what can be built - and quite good fun they are too:


I was unable to access the Online Help - though I don't know if that's because I cocked up my password, or because (as I suspect) I don't actually have access rights to the help server. Therefore, there's a lot I don't understand about the environment. Such as:

  • What are these things I can pick up?
  • What is a skybox? (I'm assuming it's like a private sandbox - is that right??)
  • How do I add places to my favourites?
  • How do I find friends inworld?
The avatar movements are a little awkward. Use the arrow keys - or the right mouse button - to move your avatar. You can tilt the view using the scroll wheel. No flying, no zoom in/out and no animations in your avatar, aside from a lolloping run. You select your avatar from a list of pre-built, pre-dressed characters.

I like the idea of ExitReality (thought not the name) and I think it is full of ideas - though I have no idea what many of these might be since I cannot access the User Guide in Online Help! However, it strikes me that it is too flakey to be out for beta testing. It really needs a good spell of alpha testing behind closed doors. Still... we are where we are, and it is open for public beta. Their blog makes for a reasonable read - though I am struggling to square my own experience with that described.

Anyhow, don't take my word... if you're intrigued, give it a go and let me know what you think.

Saturday, 31 May 2008

Are You Going to ExitReality?

Naming a product must be hellishly difficult, mustn't it? So many factors to take into account. Consider, for example, those infamous automobiles where the name sounded fine in one language but meant things like "tiny male member" or "fecal matter" in others. I occasionally wonder whether Young Mr Rosedale and the Gang down at Linden Lab ever wake up sweating when they recall the naming of 'Second Life'. It must have seemed so simple and innocent at the time, little realising the millstone they were placing around their collective neck.

There must be scarcely any resident of Second Life who has not, at some time or another - and probably much more frequently than that - been confronted with the same sad litany of witticisms by non-believers, revolving around the name of the virtual world. The witticism usually hinges on the word "Second", contrasting it with "First" (or, for the less witty, "Real") Life. Thus, with depressing frequency, you encounter such rib-ticklers as: "You should get yourself a First Life" and "I'm too busy having a Real Life". Meanwhile Linden Lab, bless 'em, have staunchly refused to kowtow to this perpetual torrent of piss-taking, and have instead had the sheer brass neck to create a branding centre that actually celebrates this misbegotten name.

Now here's a little tale that may be enlightening. As a Brit, I am theoretically ruled by Queen Elizabeth II, of the royal House of Windsor. But the House has not always been so named. It started out as the distinctly Germanic House of Saxe-Coburg-Gotha. However, with the outbreak of World War 1, anything German (not surprisingly) became somewhat suspect. Even so it took until 1917 (for my American readers WW1 began in 1914, not 1917 - when the USA joined in) before the royals twigged that maybe their household name sounded a tad foreign. So in July 1917 George V officially declared that "all descendents in the male line of Queen Victoria, who are subjects of these realms, other than female descendents who marry or who have married, shall bear the name Windsor." And the British royals have been Windsors ever since. The Queen's hubby is Greek, but his Mum was Princess Alice of Battenberg. In order to sound neither Greek nor German, but perhaps exotically English, he adopted the name Mountbatten.

So the British royal family, in effect, rebranded themselves, and largely removed the stigma of their old names.

While I don't expect the agile, business-savvy brains at Linden Lab to follow this example, it is something they might wish to consider if they want to be the powerhouse for web 3D. OpenSim does not have this baggage to contend with, although those Tribal Net folks really ought to re-think their brand position too.

But actually, all of the above is just a rambling preamble to this:

Yesterday, after reading this post at Virtual Worlds News ("all the virtual worlds news that is fit to print"), I signed up for a new, browser-based virtual world service called ExitReality. I ask you! 'Exit Reality'!!

I'm sorry... but to me this makes Linden's selection of 'Second Life' seem like a work of marketing genius. Perhaps it's just me... but the first impression that crossed my mind was 'assisted suicide'. I recall a lot of fuss some years ago about a pressure group called Exit, and while researching this post I encountered the Final Exit website. Even without this connotation, why would I wish to be 'exiting reality'? And why would I be using a website to do so, rather than chemicals??

What are the people behind ExitReality trying to tell me about their product? Apparently they are trying to tell me it "is an exciting new social media platform that aims to improve your online experience with an enhanced 3D, multi-user, immersive messaging environment. Photo albums that become virtual galleries where you can walk through, admire and even comment on the photos that decorate the wall. Video clips that transform into 3D flat-screen TVs that you can enjoy watching with friends... hey, even fight over the remote. Immersive Messaging where you are able to see and interact with all your friends while chatting with them at millions of locations online." And it "works with leading global social media sites Facebook, Myspace, Friendster, Hi5, Orkut and Bebo and is launching soon." Sounds great - but sorry chaps, your product name sucks - and as with Second Life before it, if it has any success it will be mercilessly teased.

I like the idea though! Oh.. and when I tried it, it seemed happiest on Firefox 2.

PS: Linden Lab might want to consider adding their new CEO on this page.