tag:blogger.com,1999:blog-7151616810519208803.post2649973364095707821..comments2023-05-15T11:23:41.550+00:00Comments on Ambling in Second Life: Why are Cars so Crap in SL?Timbohttp://www.blogger.com/profile/04943524641618211239noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7151616810519208803.post-5269024205260113232007-04-02T15:29:00.000+00:002007-04-02T15:29:00.000+00:00It's hard work to build a realy good car. I like t...It's hard work to build a realy good car. I like the C-Class from Mercedes-Benz as well. It looks amazing and the configurator is very cool.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7151616810519208803.post-84140594343130246522007-03-30T11:31:00.000+00:002007-03-30T11:31:00.000+00:00well ... cars are .. not like cars in SL, but the ...well ... cars are .. not like cars in SL, but the fantasy of a user is stronger ;-)<BR/><BR/>When I was a kid I loved to play Pac Man - and I saw more in it then just pixels.<BR/><BR/>And there's hope: the new Havok will allegedly be implemented, and I heard rumours about the unity3d-Render Engine.<BR/><BR/>Last not least: Try the new C-Class - if the Sim is not overcrowded it's actually closer to a video game.<BR/><BR/>Because: even though the physics are wacky, you can find ways to enhance the experience.<BR/><BR/>Cheers,<BR/>Mark (from anyMOTION) :-)Anonymoushttps://www.blogger.com/profile/05448564276919933076noreply@blogger.comtag:blogger.com,1999:blog-7151616810519208803.post-87376399195959232952007-03-03T19:14:00.000+00:002007-03-03T19:14:00.000+00:00One relatively recent problem with vehicle physics...One relatively recent problem with vehicle physics is the bug introduced in 1.7 where movement is rendered clientside with very noticeable stuttering gaps. As opposed to regular lag, where everything stutters, this is just the vehicle's motion. <BR/><BR/>Unfortunately previous to this bug's introduction, vehicles still have an inherent problem due to the age of the physics engine (Havok 1) coupled with the bandwidth-intensive nature of SL in general. Sim crossings in particular are extremely difficult to work around as you're jumping from one server to another, although Francis Chung's Dominus has some crafty coding to try and minimize the problem.Cory Edohttps://www.blogger.com/profile/14227724387050768625noreply@blogger.com